Using AI in game development
AI is a hot (and contentious) topic in game development at the moment, so here's where I stand. What I use, how I use it, and where I draw the line.
Read moreBehind-the-scenes updates on building Legacy Manager. New features, design decisions, and the road to Early Access.
AI is a hot (and contentious) topic in game development at the moment, so here's where I stand. What I use, how I use it, and where I draw the line.
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Legacy Manager ships with a full 3D engine and multiple camera angles, but that wasn't always the plan. Here's a quick look at how we got from initial 2D concepts to the full 3D engine.
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A beautiful interface isn't a luxury, it's a necessity. We spent a lot of time making sure Legacy Manager looks and feels premium, because you shouldn't need a tutorial to navigate a football game.
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I'm building a football management game. One that's designed to be fun to play, rather than feel like a job. Its coming soon and you should give it a try.
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